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 Post subject: Guild Ball Vassal League
PostPosted: Thu Oct 01, 2015 7:17 pm 
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Joined: Tue Mar 12, 2013 11:32 pm
Posts: 344
Location: Albany
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We are happy to announce, we will be starting up a Guild Ball League.

These games will be allowed to be played on Vassal with the Guild ball Module, or you can schedule face to face games (proxies allowed). This is a precursor league to a Premiere/Champions League setting (like euro soccer) that we will post more information about later.

Each person will select a faction and submit their 8 man roster to Guildball.i5@gmail.com, also include whether you prefer Vassal, face to face or either games.

Sign-ups close October 19th, 2015
Divisions will be assigned October 20th, 2015
Fixtures (aka games) will be assigned October 20th, 2015, First fixture game to be completed by October 27th.
You can play your games at any time but the games will be assigned for a week time frame.

The schedule will be round robin, we will have 2 divisions.

Finals match must be record either through screen capture or Video recording.


Entry: Free.



Sign-ups:
1. Duck
2. Greg H.
3. Chris C.
4. Jeremy R.
5. Nathan
6. Bobby
7. Matt S.
8. Dustin C.
9. Josh M.


Last edited by Duck on Mon Oct 12, 2015 7:49 pm, edited 7 times in total.

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PostPosted: Thu Oct 01, 2015 7:50 pm 
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Joined: Thu Mar 14, 2013 2:43 am
Posts: 726
Location: Sherwood
Sign me up for this puppy.

_________________
Guild Ball: Brewers and Engineers
Warmachine: Cygnar
Horders: Circle


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PostPosted: Mon Oct 12, 2015 2:51 pm 
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Joined: Tue Sep 01, 2015 4:57 pm
Posts: 8
8 man lists need to be submitted by next Monday. We have 8 members for the league, and after going down to Eugene to demo some games we may get more players as well. Look forward to all the games. I've found the format is great for casual games and weekly guaranteed matches.


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PostPosted: Fri Oct 16, 2015 5:42 pm 
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Joined: Tue Mar 12, 2013 11:32 pm
Posts: 344
Location: Albany
3 days left!!


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PostPosted: Mon Oct 19, 2015 4:19 pm 
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Joined: Tue Mar 12, 2013 11:32 pm
Posts: 344
Location: Albany
today is the last day to sign up for the guild ball league! Get your rosters submitted


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PostPosted: Tue Oct 27, 2015 4:35 pm 
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Joined: Tue Sep 01, 2015 4:57 pm
Posts: 8
http://guildball.com/downloads/GuildBal ... ighRes.pdf

At step C of the pre-match sequence players record in secret
the 6 models from their team roster (including one captain
and one mascot) that will be active for this match. They
then simultaneously reveal the 6 active models.


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PostPosted: Tue Oct 27, 2015 4:35 pm 
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Joined: Tue Sep 01, 2015 4:57 pm
Posts: 8
This roster selection method lets T.O.’s allow the use of
larger squads. The T.O. will decide on the number of
models each player can use in addition to their captain
and mascot. For season 1 of Guild Ball Tournaments this
is capped at 8. Tournament players are then allowed to
include up to this number of models (replacing X at step 4
below with the number decided on by the T.O.) on their
team roster.
1. Select a guild to use.
2. Select an eligible captain model
3. Select an eligible mascot model
4. Select X eligible models from your Guild and/or eligible
Union models.
Option 5 -
Match Roster Selection
Please note - if Option 4 H ‘The First Team’ has been
chosen by the T.O. then players will simply use their 6
model team for every match.
If the T.O. has chosen Option 4 I ‘Strength in Depth’ then
they must chose a Match Roster Selection method from the
two below:


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