State of the Factions Mk II

Talk about what's happening in the Iron Kingdoms
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Jhokalups
Posts: 643
Joined: Thu Mar 14, 2013 3:43 am
Location: Sherwood

Re: State of the Factions Mk II

Post by Jhokalups » Wed May 14, 2014 4:46 pm

Updated 05/14/14 with 53 responses.
Guild Ball: Brewers and Engineers
Warmachine: Cygnar
Horders: Circle

User avatar
Jhokalups
Posts: 643
Joined: Thu Mar 14, 2013 3:43 am
Location: Sherwood

Re: State of the Factions Mk II

Post by Jhokalups » Fri May 16, 2014 6:28 pm

Updated 05/16/14 with 54 responses.
Guild Ball: Brewers and Engineers
Warmachine: Cygnar
Horders: Circle

TylerM
Posts: 97
Joined: Wed Dec 31, 2014 1:04 am

Re: State of the Factions Mk II

Post by TylerM » Sat Oct 17, 2015 4:15 pm

Suggestions:

Add Haven and MattCave as play locations (remove Bridgetown)

Add a section for All In Ones, I picked up multiple All in Ones, I don't quite "own" those factions, but have 1-2 playable lists. As it is I had to mark them as factions owned and I don't really consider that I do...

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